VIRTUAL REALITY (VR) IN EDUCATION

When people talk about the use of VR in education, they mean a whole layer of technologies aimed at increasing the efficiency of assimilation of educational material. Human fantasy is a powerful tool, and it allows you to travel anywhere in a split second, but the quality of this fantasy will significantly lose to the real experience in terms of detail and accuracy of recreation. With the help of a virtual reality helmet, a person can literally travel anywhere and feel any experience within the application created by the developers. It is much easier to learn and understand complex concepts, having a visual representation in front of your eyes.

Let’s give an example of how effective VR technologies can be in education. Imagine the human nervous system at work: there is a brain, cerebellum, spinal cord, and many nerve endings throughout the body. It is in close interaction with the endocrine system and regulates the work of the rest of the body’s systems. It is possible to imagine this, but it is very difficult, even with a developed imagination. VR for schools allows you to visually show how the world works, from the structure of the atom to the higher nervous system. The material presented in this way is assimilated many times better in comparison with the traditional methodology of education, and therefore VR is the future.

The cost of developing VR apps for study

The development of virtual reality for education is a complex process, the cost of which is formed according to the following criteria:

  1. The quality of detail and the elaboration of the graphics of the virtual space. The higher the level of graphics and the more detail, the more difficult it is to optimize applications for different devices.
  2. Scope of work. The scale of the project is one of the main pricing factors.
  3. Number of involved programmers, voice actors, artists, etc. The services of all developers are paid at a certain rate, depending on their area of employment and qualifications.
  4. Terms of development.

Before we start creating a VR educational program, we will draw up a technical task, which will give an approximate understanding of the total cost of development.

It is possible to objectively assess the scope of development and the scope of work only during the preparation of the technical task or after consultation. To communicate with a specialist in more detail, leave a request on the FlexReality website.

Using virtual reality in education

The introduction of virtual reality into the educational process is a natural phenomenon arising from the natural evolution of human technologies. From stone tablets and rock paintings, we have come to a printed book. From it to the personal computer and the Internet, and each time these changes made the learning process easier and more intuitive. Now next in line is virtual reality, which allows you to achieve full immersion in learning thanks to three-dimensional visualization, contextuality and game elements.

VR gives:

  • specific experience, not theory;
  • reducing the influence of distractions that impede the assimilation of information, because it completely transfers the student to another reality, affecting vision and hearing;
  • visual material with which you can fully interact.

Difficult to understand concepts and phenomena with the help of VR are perceived easier and reliably assimilated.

FlexReality web studio already has experience in developing VR applications for education. A striking example is a large-scale educational project that is being developed for middle and high school students. The project has created interactive physics experiments in VR. Using only virtual reality glasses and our app, students can enter a well-equipped physics laboratory and conduct the necessary experiments in VR. To do this, you need to follow the instructions, interact with physical devices and carefully observe the results of the experiment.

We cooperate with the Department of Innovative Education in Kiev and are we constantly improving our knowledge in the field of information technology. We invite everyone interested in developing a VR application for study to cooperate, leave a request on the website – we will make an appointment and discuss the details in a relaxed atmosphere. All the best!

OUR PROJECTS

PROCESS

ANALYSIS

Analyzing the request, studying the market and competitors. Forming a development offer based on the goals and objectives of the project.

CONCEPT AND REQUIREMENTS

We work through a concept, write a specification that describes in detail how the application works.

DESIGN

We model textures, objects and animations in 3D space. We draw the app interface.

DEVELOPMENT

We write the app code and the server part.

TESTING

We check what the developers have coded. Debugging apps.

RELEASE

We give back a completed project which is ready to be launched on helmets, or we help deploy it on Oculus, Steam or other sites depending on the device.

TECHNICAL SUPPORT

We add new functionality. Fixing problems.

Frequently asked Questions

LET'S TALK

WE WANT TO KNOW MORE ABOUT YOUR PROJECT

Tell us about your idea in detail.

It's cool if you can attach a specification, but if you don't have one, we'll help you make it up.

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